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Old May 22, 2011, 01:24 PM // 13:24   #1
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Old May 22, 2011, 05:54 PM // 17:54   #2
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What's the run like without "BUH!" now? Still strong enough?
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Old May 22, 2011, 05:56 PM // 17:56   #3
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Yup, didn't changed anything about the times, in most builds we just putted Arcane Echo somewhere in and Overload + Shatter somewhere else. On solotank runs it doesn't mather that much anyway.
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Old May 22, 2011, 05:57 PM // 17:57   #4
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times even better, lol
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Old May 22, 2011, 06:22 PM // 18:22   #5
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Yup indeed, having to drop BuH for other skills opened peoples eyes for better builds
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Old May 22, 2011, 06:46 PM // 18:46   #6
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Solo tank runs are slowwwwwwwwww
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Old May 22, 2011, 06:54 PM // 18:54   #7
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Screens of a 27 min run we recently did:
http://img709.imageshack.us/img709/9137/doa1v.jpg
http://img713.imageshack.us/img713/7869/doa2x.jpg

Solo tank is only slow if you don't know what you are doing.
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Old May 22, 2011, 07:00 PM // 19:00   #8
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Quote:
Originally Posted by Darknes Lives Again View Post
Solo tank is only slow if you don't know what you are doing.
That goes for anything... Solotank is fun occasionally but duotank is usually faster.
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Old May 22, 2011, 07:39 PM // 19:39   #9
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Yes but a mindless comment like " it's sloowwwwwww" is just stupid. With our guild we do average runs of 33-35 minutes, wich is faster then the average duo tank guild.
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Old May 22, 2011, 08:11 PM // 20:11   #10
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clicker
12
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Old May 22, 2011, 08:19 PM // 20:19   #11
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clicker
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Guilty . For the last 4 skills I mostly click, for the first 4 I combine
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Old May 22, 2011, 08:23 PM // 20:23   #12
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It put the wrong face, meant to have a : o face :/
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Old May 24, 2011, 09:27 AM // 09:27   #13
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Also, the biggest downside on singletanking is teaching. With duotanks you can take a new tank, since the other one will most likely carry him/her anyway, but with singletanks teaching a new kid can get very messy I imagine..
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Old May 24, 2011, 12:18 PM // 12:18   #14
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Also, the biggest downside on singletanking is teaching. With duotanks you can take a new tank, since the other one will most likely carry him/her anyway, but with singletanks teaching a new kid can get very messy I imagine..
Yup that's true. That is indeed the unforgiving part about solo tank, but in our guild we fix that by not being a bad tank . A good part obviously is having an extra spiker (wich you can add as extra split damage), so balls can be a little bit wider and faster. So in solo tank u "save" time with that I geuss.

In our teambuild we also use Spellbreaker on the monk, mostly to garantee succes when the Me/N enters trench at monklord. But its also used on cloverpull at mesmerlord on the emo, save snakes in fndry, at bigspike in fndry, ... .
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Old May 24, 2011, 12:55 PM // 12:55   #15
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Originally Posted by Darknes Lives Again View Post
Yup that's true. That is indeed the unforgiving part about solo tank, but in our guild we fix that by not being a bad tank . A good part obviously is having an extra spiker (wich you can add as extra split damage), so balls can be a little bit wider and faster. So in solo tank u "save" time with that I geuss.

In our teambuild we also use Spellbreaker on the monk, mostly to garantee succes when the Me/N enters trench at monklord. But its also used on cloverpull at mesmerlord on the emo, save snakes in fndry, at bigspike in fndry, ... .
Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With duo tanks you can just pull stuff out of the way while doing snakes/fury and just skip most of the mobs in big room altogether which saves tons of time
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Old May 24, 2011, 02:24 PM // 14:24   #16
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Not true, while we take the last snake, we need to wait about 30 seconds for Foundry bigball to be done, and with done I mean a total dotball. If we want we can do Black Beast at that time, but we found out it doesn't save that much time.
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Old May 24, 2011, 02:26 PM // 14:26   #17
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Moved to a more suitable forum
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Old May 24, 2011, 02:40 PM // 14:40   #18
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I think 2 tanks is about 1.5x faster than with 1 tank. Just use logic.
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Old May 24, 2011, 05:33 PM // 17:33   #19
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Quote:
Originally Posted by ErrantVenture View Post
Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With duo tanks you can just pull stuff out of the way while doing snakes/fury and just skip most of the mobs in big room altogether which saves tons of time
Spiking bigroom foundry is incredibly fun though, and it doesnt rly take that much time if your tank is good. You also save time in places like 2nd room and city wall, and also because you can spike shitty balls easier.

Quote:
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I think 2 tanks is about 1.5x faster than with 1 tank. Just use logic.
I used logic, and solo tank is about 2-3min slower than duo for casual runs, if you wanna spout BS, at least support it with some explanation.
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Old May 24, 2011, 06:30 PM // 18:30   #20
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The real disadvantage to single tank is you end up with 1-2 godly tanks while nobody else gets to tank (at least in my experience). Dual tank allows much more flexibility in re-rolls.
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